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Bashy's Flamebate Posts
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HAPPY BIRTHDAY BASHY!Sorry.
This sort of goes back to four months ago, when I was just starting to play this game. I thought the “Friends” thing actually mattered functionally, so I kept the list to only people I already knew.
I stuck with that system all this time. I’d accept friend requests so that the requester would get the message saying I’d approved, and then later delete them so as not to hurt anyone’s feelings, I thought.
This was all just me sticking to an old, anal system even though I now know better. There’s really no downside at all to having a big friends list.
So, that’s my explanation.
Or maybe it’s because you’re all fat and have B.O.
Naw. (view post) |
04/11/2009 | |
all right, seriously, it's time we rethought how buildr worksscullyangel Posted:
I don’t get how this is true. You’re forgetting that in addition to that, I support the whole decreasing buildr score-addition thingy. +1 would be what the newbies would be earning. Maybe by now plk would be able to earn +0.1.
I didn’t post any exact formula for the way I think scaling should work because I am sort of occupied with other things. But using the tool the scaling idea provides, it by no means is a guarantee that it’d be a horrible advantage long-term.
Maybe, for example, plk has been active for two years on buildr doing well, and has a score of 45. A newer six-month player might have 32 and fter a year, 40. Plk would still have incentive to improve, but long-term dedicated players could catch up to where the percentage differences wouldn’t be unfair for time spent without having to set aside a few years.
Maybe after two years, plk’s 50 score would take her a quarter of an entire year to raise to 51, or something. You get the idea. Scaling is a powerful tool.
I don’t like the idea of seasonalizing everything because, relatively, newbies start out with quite a few, most likely too many, entries, and it takes time for the system to weed out the terrible submitters and reward the good ones. If every so often we had to start from scratch, we’d be making the “holy **** too many to look through” problem worse with people newly trying to improve their zeroed scores and the ****ty people having submit power again.
Seasonalizing would also make the scaling gains/losses almost impossible to do meaningfully, since in the scale newbies have the most relative power during the early periods. It’d be chaos with the uninterested or malicious throwing their submissions into whatever. And it’d keep happening, with seasons, and looking long-term as the playerbase grows, NOT having a huge difference between a talented veteran and a dumb newbie, you see, becomes horrifying.
I sort-of like the idea of breaking things down into category submissions but since scoops are involved, I feel it’s already rather self-correcting. If we want to make things more even, the system itself isn’t the only aspect, it’s the layout of the Fbuildr page. It heavily pushes forum ideas but not very in-depth voting. Forum ideas are probably the most important, but perhaps the layout needs a rethink because of what it leads to.
Anyway, I’ve wasted far too much time here. I’m on vacation, yet this typing just took ten minutes, which is pathetic. I’m sure whatever changes are eventually made will eventually end up bearable and not too stupid. I feel bad for the admins trying to find the right solution for the game and its players.
—Bashy (view post) |
04/10/2009 | |
all right, seriously, it's time we rethought how buildr worksThe only problem I see with the overly-elaborate (and mathematic, mmk) suggestions to “fix” forumbuildr in this thread, after a quick skim, is this.
If, after “fix” after “fix,” the same people tend to win most of the time, how are you going to want to “fix” it then?
Some of the arguments I see are justified, but more than a few seem to be coming atop a mission-horse not interested in making the game more fair, fun, accessible or rewarding, but instead to simply try to change a system under which they were losing.
If it were up to me, I’d halve everyone’s buildr score and make the maximum gain +1 instead of +2 per week. Then I’d implement Bootyhole’s idea of more and more incremental gains as one’s buildr score gets frighteningly high. Buildr scores at that point would become like whole character levels, not digits: to get to 100 submissions I’d have to work from 99.00 to 100 in tiny decimals.
As for the people whining about too many submissions, that’d help, but man, don’t whine about there being too many on the very first or second day of submitting when everyone has entries in but few are weeded yet. That’s like whining about there being too many teams in the college basketball finals. Give it a while. They do get nuked to a much smaller number.
And, uhm, also… you really aren’t forced at gunpoint to vote for every single entry, you know. (view post) |
04/09/2009 | |
What happened to plk and Bashy this week?You won by probably the largest margin I’ve ever seen, but frankly I don’t really care what happened, or if there was some sort of campaign for/against/let’s-all-masturbate-into-a-kiddie-pool-and-take-a-swim sort of thing going on.
I thought you wrote a very good forum that deserved to win. I can’t speak for plk, but the only thing I did differently last week was submit mostly entirely new batch of forums. Perhaps they just weren’t as good. This week, maybe I’ll try the old standbys, or a mix, and submit at a different time rather than right away. Experimentation is the only way I can hope for a long-term advantage. In any case, your entry was quality, so good job! Let no one give you any grief or compare your entry to MemeBusters, or some other crap. It was good, it won, and everyone else can go to hell. I hope to see more from you in the future!
There’s absolutely no reason I or myself should be expected to win every week. It’s too big an undertaking and too wide a field. The better we get, the more people will learn from the popular styles and undertake a personal challenge to write more consistently good entries. I believe I’m already seeing a lot more quality entries this week, and many seem to have settled into a nice style. I think we’ll be seeing many more diverse winners in the future.
Keep up the good work!
—Bashy (view post) |
03/29/2009 | |
No itembuildr images.Possibly a Cabbage Posted:
People apparently did not like the *images.* The voters, however, already selected the item itself, and it seems so far as if it’ll get text, too.
With that in mind, I don’t see reason to throw the entire item away simply because an image wasn’t selected. I’m sure one of the adminny types can simply go through the last 10 or so images submitted, do a quick skim to see if any are or may be copyrighted, and select whatever the hell he wants in such a situation.
That way, the author of the item idea and text, as well as the effort and opinion of their respective voters, aren’t simply tossed for lack of a tiny little image. (view post) |
03/29/2009 | |
Domination Advisory BoardI already sent you a mail about something like this when you asked two weeks ago. Did you get, and/or read that? I can re-send if you want. But let me know, and don’t leave me hanging and wondering.
As for the idea of this, can I give some advice, based on experience?
* Don’t recruit too many people for this, and be careful where the choices are coming from. If you get too many, everyone’s going to be a cacophonous (or in this case, male reproductive organ-of-bum) ****ing match that forms cliques, and it’ll just be a microcosm of the mixed messages you already get about shaping Dom. If you recruit more than, oh, 10, be aware it’ll be extremely hard unless you’re prepared to be a calm, decisive, hard-headed leader who is good about making your thoughts and goals clear at all times.
* Be careful about where people are coming from. The hardest-core Dom players often have a hard time seeing outside of their own personal goals and viewpoints. Also be careful about people who don’t give much of a damn at all, but would accept the position to get an “in” on developments for whatever klan or group they’re in. The best way to choose people for this is to figure out their personality based on the character and intelligence of their past forum posts. As it turns out, basing it on who plays the most or wins the best doesn’t at all result in good advice or ideas. Look for productive and level-headed personalities, not accomplishments or veteran statuses.
* Be aware that you’ll end up with some people who seemed like great choices, but who will turn out to be total ****. * You’ll have some who can make good criticisms, but can’t and won’t offer alternatives or ideas. Sucks, but criticism should be welcomed. * You’ll have others who are FULL of ideas, but it’ll be up to you to weed out which ones suck, and let me tell you, it’ll be the majority, and they’ll get ****y at those ****ty ideas being “ignored.” * You’ll also have some who don’t do much of anything and you’ll wonder are alive or not. Confront them about this and cut them if they don’t pick it up. Don’t leave dead meat on the team. * You’ll maybe have 1 or 2 who really wish the game were friendlier to everyone and will basically want to make everything a commie love fest where a brand new player can compete on almost every level with a person who’s hardcore and been around for years. Don’t listen to the latter aspect, but do listen to their ideas about making the game friendlier to new players. * For every ten, you’ll get 2 or 3 who you will thank your lucky male reproductive organ extension for, and which you agree with almost always. Be aware whether you like them for their ideas, or because they’re like-minded. That’s the thing you need to temper by the couple who’ll criticize you harshly. * Be aware that the 1-3 really productive, rational people will end up carrying most of the group on their shoulders. They’ll get bored and burn out easily. People will accuse them all of having an unfair advantage. You need to keep these people around by offering them some sort of tangible, not ****ty reward scaled arbitrarily to their contributions. * Over the months, some of those really awesome people will prove their worth, and ET should consider hiring them in some capacity, for real money.
I wish you luck with your development team. —Bashy (view post) |
03/25/2009 | |
I just voted on 10 pages of forum submissions.Jalapeno Bootyhole Posted:
I support this heavily. It’s logical and fair but still allows for incentive to improve. I also don’t think anyone would, a year from now, honestly enjoy trying to fill up a 200 buildr score. It’d probably result in filler entries like “HEY, DO YOU LIKE CHOCOLATE BECAUSE I AM EATING IT! =D”
(I do, and I am.) (view post) |
03/24/2009 | |
I just voted on 10 pages of forum submissions.meeeeeeeeee Posted:
Gaming the system = playing the game. Okay, Mr. Doesn’t-Participate-In-Forumbuildr, ye God of Expertise.
If scoops were 2x what they were for Styles, Threads, etc, I’d still be doing forums. If forums were 1 scoop for every 20 upvotes, instead of 5, I’d still be doing forums. Why? Because I’m good at doing forums. I got close last time on ItemBuildr, but I haven’t figured that out yet. Why did I do that? It doesn’t give any scoops yet (does it?)
I enjoy writing the forums and editing them. I also have enjoyed trying for the logos several months, but I’ve found I’m not very good at that because I don’t have the time to learn Advanced Photoshop. That’s my problem, and not anybody else’s. I’ve written plenty of threads and posts and avatars — that’s how I started out doing my Buildr thing. But it’s nowhere as complete and cohesive as it feels to write a forum.
I suppose you want to tell me what my motivations are, though, because you’ve labeled me as “BoD” or God knows what. But the truth is, the scoops and Dom don’t matter all that much to me, except to **** off obsessed morons by using only a few minutes of my time. The creative element of Forumbuildr is what I like. And gee whiz, it seems to show. God damn me for winning sometimes. God damn me to hell.
But anyone else who wins, er…. yay, they rock and are a genius, not like that horrible cheater Bashy.
Man. You guys really are amazing trolls. The people on here who’ve told me I’m really bad at trolling are, quite frankly, right. I can’t compare.
*clap, clap* (view post) |
03/23/2009 | |
I just voted on 10 pages of forum submissions.Fortunato Posted:
Dude. Do you read what you’re saying? You’re basically saying that I’m doing something unfair by submitting the forums that I’ve earned the right to be able to submit, through quality and effort. What the hell?
I can submit 20 submissions a week. You just said there are 15 pages already of entries still alive. Since a ton get -5’ed and then don’t show up, and it’s only the first 24 hours, you can plainly see that often over 300 forums get submitted every week. How do I have some unfair advantage? Do you think that I started out with a buildr score of 14 or something? Again, I earned the right to be able to submit this amount. There are nearly 50 other people with buildr scores higher than mine. Why aren’t you ****ing at them and their unfairness? Oh, right, because they’re either your friend, or they aren’t beating you.
As for your whole “oh my god I have to vote on 15 pages of entries,” no, you don’t, unless you’re some obsessive compulsive.
Look, if I lose at Dom Fave Flava because I can only beat forums up to a streak of 80 and other people have worked their way up to being able to go up to 88, I say, “Oh well, have to do better.” I don’t sit here whining and trying to find ways to try to kneecap anyone who’s doing better than I am.
Write better and better entries until they’re what the players like, and continually improve them and create new ones when you earn the right to submit them. You’ll win eventually. By your own merit, instead of whining everyone down to your level.
If you spent as much time writing good entries as you did whining, I guarantee you’d do better. (view post) |
03/23/2009 | |
I just voted on 10 pages of forum submissions.Fortunato Posted:
Not lately. Because a bunch of whiny little twits have decided to try to figure out “which entries are Bashy and plk’s,” I’ve been making all new entries. Which have also done well. Probably because, I dunno, I copied them from somewhere, or… I dunno, something that results in not taking responsibility for only the quality of your own submissions and the results they get. (view post) |
03/23/2009 | |
I just voted on 10 pages of forum submissions.meeeeeeeeee Posted:
My “advantage” over someone who has… zero? Oh, it’s so unfair. I’m so sorry. Please continue promoting caps, nerfs and limits while absolutely not participating in any way in the thing about which you’re talking.
fortunato Posted:
Uh, you mean… that we submit forums? Like everyone else does? Yeah, we submit forums and hope something does well. I guess we’re taking advantage of something.
As for your idea of “charging 10 buildr points per entry,” uh, that’d mean I get to submit 1 this week, after winning four times and spending two months on Forumbuildr, and you’d get to submit either 1 also, or 0. I suppose this is “fairer?”
And as for your whole “blahblah here’s where I imply your ideas are lame and derivative” thing, well… I have it on much less angry authority that I’m doing a decent job, and the votes would say so as well.
People like you are basically all for democracy and meritocracy as long as you’re the one winning under it. Anything else must be cheating, a failure of the system itself, or some other explanation other than taking personal responsibility. (view post) |
03/23/2009 | |
Suggestion: Buildr score requirement to access the Consumers' Co-OpI would support a very, very low threshold, that being:
* All players can view the contents of the shop, to ogle the shiny goods, but may not buy until earning it, by the following. * All a player has to do to get access is, during any week, raise their buildr score by +1. This is not very hard at all, but encourages trying one’s hand at participation, in order to access the shinies. * After the player has raised their score by +1, they permanently have access, regardless of how high or low their score goes after that. (view post) |
03/23/2009 | |
I just voted on 10 pages of forum submissions.Fortunato Posted:
This is probably a bad idea. Allowing everyone to increase their buildr scores through time, quality and effort over time gives people to do, and incentive to do it. More entries in the pool isn’t at all necessarily a bad thing, since the most popular entries will still float slowly up to the top to be viewed slightly more often than the “bad” or unpopular ones.
More entries, pages of them even, also reduces the chance that inferior suggestions will get through, since the user has a lot more to look at to “compare” which entries are “good” and to choose one or more that speak more directly to them.
No one is forcing anyone to vote for any entries. Seeing that there are ten pages of them therefore shouldn’t feel like an obligation. Long-term, with more players, the same result will roughly occur if you voted on 10 pages or 2.
More entries also means it’s more work for people to “cheat,” mbum downvote, or cherry-pick their votes. This is clearly a good thing.
meeeeeee Posted:
You’re not understanding how things work. Just because you have a ****load of entries, does not mean they will get voted on. In fact, you may spend a year and a half of damn good submissions to be able to submit 100 pretty good forum ideas, but by the sheer fact that you did so, each one, individually, will get fewer votes. Most people lose interest in voting rapidly. Plk has one of the highest buildr scores, and many of her entries may only get one scoop per week. With more entries in the pool from other people, possibly less. Considering the amount of effort it takes to make a decent entry that can “survive,” a scoop or two in a week doesn’t seem broken.
You get an advantage for having more entries, but that advantage decreases in scope proportionally to how many you actually submit. This seems ideal. Even if we were to lower submissions, why not, say, halve people’s buildr scores? Why call for an outright cap, when caps, when hit, take away any incentive for improvement? Who would do such a thing?
PROFILE: meeeeeeeeee[Brainfreeze] Vitals Clbum: Troll Level: 35 Cred: 100000000 Buildr Score: 1 <—————
Oh. I get it. *rolleyes*
[Mod note: Everything up to the rolleyes was just fine. I’m retroactively reminding buildr posters to keep things civil, because some users complained about the tone of this post. —JB] (view post) |
03/23/2009 | |
Domination Enhancements ThreadAfter reading this thread, it makes me laugh to see which players are calling for “nerfs.”
We’ve got people who suck at or never bothered with formbuildr wanting to nerf chocolate, probably because they got put in a bracket with plk. Nevermind that she can’t win a single trophy, since the major factor in who wins at Dom is which klan has more members in a bracket, since destruction is so powerful now.
We’ve got people with slow connections wanting yellow nerfed.
We’ve got people who hate losing deciding that green is too powerful because someone might have a better position in a streak than they do. Nevermind that streaks are a great incentive to visit and see all the content in all the forums, or that it’s one of the few strategic aspects of Dom, where spy intelligence and tracking where other people are in their streaks is incentivized.
We’ve got people who’ve already effectively had White nerfed into the ground because they were, for a long time, losing at Dom because of raiding.
Why is “nerfing” always the solution? If we implemented all the proposed nerfs, we’d all be communist little bastards who’d only be getting about 300 scoops max, regardless of how much time and dedication one has put into the game, in an entire Dom week. With so much destruction, one single person could wipe out your progress easily. Not exactly hard if, by the luck of the draw, you or your klan happens to have one less player in the bracket, or someone just randomly decides to hate you.
Bracket placement (alts, klans and enemies) is the single most unbalancing aspect of Dom, but nobody really gives a **** because 90% of the committed Dom players are a few select klans, many of which act as if they’re the same one.
The fact that being on at the last hour of Dom ending is the second most unbalancing aspect of Dom, as it’s one of the only ways to avoid gang-enjoy caused by the overpowered destruction, also seems to be okay, because a majority of the most vocal and obsessed players are American and/or don’t have jobs/lives and will always manage to be around. But that must not be a big problem to push for, because if that tiny minority can win under a system, it’s not a big deal to mention in anything other than pbuming.
Basically, things only seem to be a problem if they’re causing people to lose.
It’s important to balance sources of scoops so that a few of the major play styles have a roughly equal chance. It’s important to balance scoops vs destruction. It’s important to design Dom in a way that rewards long-term dedication and contribution to the game. It’s important to design the game in a way that gives people incentive to look at the content. It’s important to consider that not everyone can be online at certain times. It’s important to make there be reward for being in a Klan and using teamwork and team strategy. It’s important, also, to not bow so much to individual styles and preferences that the objectives and rewards are so diverse and scattered, that nobody really cares about the same thing anymore. Give a trophy for a hundred different things, and suddenly nobody really cares to compete anymore, since the achievements are devalued.
Nerfs are not the only way to balance things. An additive approach is generally more fun and rewarding. Things should be a problem because they’re illogical, not just because they happen to be ****ing off a certain clbum or group of player who basically wants to eliminate all competition by whining it into oblivion.
Many things in this game need to be tinkered with, with a spirit of experimentation and unbiased logic. With the goals being to keep people playing and getting more to do so… not to please the obsessed and entrenched.
—Bashy (view post) |
03/12/2009 | |
Stray BulletThe Girl With Mad Skillz Yo Posted:
No. The card removes a random Domination *card*, not a scoop. It’s a good card and one that’s been called for by players for quite some time now. (view post) |
03/11/2009 | |
Bashy's Repository of ****ty ThreadConstructr SubmissionsI understand your frustration and the frustration of others. I know that the two entries that won were, thematically, pedestrian, but I don’t agree that the writing behind it was.
If I am able, I play to either win or amuse myself. In order to do that, I take a look at the people voting in this democracy. So far, my strategy has done pretty well, as has the style of writing.
I don’t understand why I’m singled out, when almost every single other ForumBuildr forum is equally uninspired and often poorly written. Half are based on memes, more are pop culture, etc. This is a game for memes and pop culture. What do you expect?
If you do not like the results of a democracy, either adjust your expectations or move to one whose voters better result in that which you desire. Laying blame and hating the population, in my experience, is an exercise in either futility or selfishness, or both.
As such, I understand that the same reasons that have led my forums to win are the same reasons I’m here being yelled at by angry sorts who take things very, very seriously. I understand it’s pointless to complain or try to argue my perspective. So, I won’t bother.
It’s just not much of a deal at all to me. I’ve said my piece, and now I’m moving on. (view post) |
03/02/2009 | |
Bashy's Repository of ****ty ThreadConstructr SubmissionsFortunato Posted:
Plk’s been doing this for well over a year; I’ve been doing FormBuildr in earnest for 5 weeks. I heard male reproductive organbum doesn’t play anymore. Plk would be glad to help you, I’m sure. I wouldn’t.
As for bad behavior? I’m sorry it’s such bad behavior to have the winning threads. I should clearly be punished. You and Shii, however, should be rewarded for getting away with trolling and insulting someone on a non-RP forum.
I’m sorry I misbehaved. (view post) |
03/02/2009 | |
ITT we **** about BashyAdapt Posted:
Obsessed. (view post) |
03/01/2009 | |
Seriously, stopTare Posted:
If you’re looking for intelligence and maturity in an internet web game in which the objective is to spam, flame and troll forums, you’re probably barking up the wrong tree.
ForumBuildr is just like any other venue: know your audience. (view post) |
03/01/2009 | |
Roid rage rounds suckmeeeeeeeeee Posted:
Meeeeeeeee is mostly correct. In a normal round, there are currently 8 cards in the pool from which 3 uniques are drawn. One then can find the likelihood of drawing any one card (37.5%). You can do the same math with any different numbers. However, this doesn’t quite explain the whole picture when calculating average damage.
If an bumhole is NOT picked, the player can pick, say, a Thief. This destroys 1 scoop, but also gives scoops back to the player. This ups the “average damage per card” rate because of being able to buy MORE [damage?] cards with the returned scoops. Any time a player can be reasonably bumured that, on average, any of the below conditions are met, the user has incentive to card down exclusively until the end, repeating the pointless aspects of this Roid Week again:
* He can do more “average card damage” to someone else in return for his four scoops than the cost of the card * With sub-optimal draws, he can pick enough scoop-adding (thief, Modest) cards to give him more opportunities to buy more [attack] cards, effectively upping his extended damage ratio above the cost of the card. * He can do the above, but there are additional benefits that make even buying cards more expensive than damage done worthwhile (likelihood of drawing shields to be used to protect scoops from being blasted, and Modests to be converted or win mins).
In most cases, the bumhole at 10 breaks this to where most users have incentive to card down until the end. In Roid Rage week, the incentive is so clear that there really is no room for any other factor than playing at the last moment.
I believe the bumhole was balanced at 6. It should go no higher than 7 under the current format. If left at 10, for future Roid Rage week I’d suggest the old format, but with one addition: A Shield. This slightly lessens the chance of drawing an bumhole but allows incentive to protect one’s scoops, sometimes through buying shields rather than bumholes. I don’t think a Defense card goes against Roid Rage week; steroid freaks are basically tanks, right? They should be able to defend themselves.
This is a very simple addition that comes near other more elaborate solutions in terms of adding strategy and balance. (view post) |
02/28/2009 |